35º 17 South
created by Karla Conway. Canberra Youth Theatre at the National
Gallery of Australia Sculpture Garden, Saturday April 13 to Saturday
April 20, 2013.
Commentary by Frank McKone
Drama
games as I used to know them are being taken to a new space by this CYT
experiment. From the drama workshop studio to an outdoor venue, like
the Sculpture Garden at the NGA, is one thing. Setting up a kind of
treasure hunt, with clues to be discovered and directions to be
understood and followed, is another. But to have all this set in the
context of a semi-scripted scenario which can only be understood via an
up-to-date tablet device is one step further than I had previously
imagined.
Computer, keyboard and mouse I can cope with,
but a blank screen on a tablet is pure mystery to me. Fortunately a
one-time student from my days at Hawker College spontaneously appeared
to save my reputation as a drama expert. Catherine Prosser is now CEO
and Co-Founder of stagebitz.com, (http://stagebitz.com/)
providing software which can make running all the technical side of
theatre a whizz. She had no trouble tapping the right bits on the
tablet provided by CYT’s front of house coordinator Jim Adamik, and off
we went to find the first of those other little mysteries (at least to
me) – the black and white squares which look like miniature maps of
mazes, stuck on the wall near the Diamond sculpture (Neil Dawson,
Aotearoa New Zealand born 1948: Diamonds 2002). The tablet read the
coded maze, only to tell us that we couldn’t go further until we had
correctly counted the number of bolts which hold the sculpture together.
After
four goes we got it right (37 in case you’d like to know), typed it in
and then began the game for real – well, sort of real, except that at
that stage we only knew that we had to find clean water. Why? Because
the only safe place to be was in the Skyspace (James Turrell: 'Within
without' 2010) on the other side of the Gallery. We knew this because
we had been there with others who were desperate to get in because they
were starving and had travelled so far and for so long to find a safe
haven. We were now in their situation, but we didn’t know why. But we
had not been allowed in until we could find resources like food and
water to bring with us. We couldn’t eat the tablets, but we needed them
to find what we needed for entry to the only place of safety.
Catherine
and I collected some useful resources like toilet paper and chocolate,
and discovered with help from CYT writer Morgan Little that there were
not only actors as desperate refugees, but others such as a trader who
might exchange our chocolate for a weapon which we would need to help
defend the community. Not all the game concentrated on the immediate
objective of survival: there are some codes which are games in
themselves, like one which showed insects flying around in the Sculpture
Garden which needed to be sprayed to prevent people being bitten by
them.
After an hour or more, we had got nowhere near
completing the game – we hadn’t even found the clean water – but as
responsible adults we had to leave. The younger members of Youth
Theatre were by this time absolutely engrossed in the activity: if they
didn’t complete the game on Saturday, they could continue each day next
week! This is one very big school holiday activity.
But
is it as ground-breaking an experiment as it seems? Is it a worthwhile
way of teaching drama? Is it suitably educational more broadly?
I
think the answer to the last question depends on the content of the
game.The story assumes a “Lucas Heights incident” in 2032 which means
the east coast has become unliveable. The refugees are escaping to
Canberra as the only safe haven. The refugee theme is, of course,
entirely relevant in considering the position of those who recently
arrived at Geraldton, after some 44 days in a small boat, from Sri
Lanka.
However, there is a further assumption that in
2032, those managing the place of safety, the actors refusing entry to
the refugees at the beginning of the game, would be openly aggressive
with defensive weapons, and would arbitrarily lay out their demands to
be satisfied by starving refugees. Of course, there is a parallel with
the way refugees are being treated by officialdom.
But
what I wanted to know was, where in the game will the
audience/participants have an opportunity to be debriefed and to reflect
on the storyline, its implications and truthfulness. This game, by
having an “audience” attending, is different from a large group
improvisation workshop where everyone participating takes part in the
devising, the role-playing, and the reflective debriefing. In this
case, only the CYT actors and staff are in the know. Of course, it is
true that when an audience leaves a standard theatre production, they
are not debriefed but have to sort out what they think about what they
have seen for themselves. This game, though, is more like some of the
audience participation experiments of the late 1960s / early 1970s such
as New York’s Open Theatre (Robert Pasolli: A Book on the Open Theatre.
Discus Books, 1970) where the actors imposed themselves on the audience
members in an undifferentiated space. These experiments lasted for
only a few years, because audiences preferred enough degree of
separation from the action to feel they were safe.
Because 35º 17 South
is a pre-programmed game, there is a degree of safety for participants,
since they have to follow the rules to complete the task. Usually, of
course, electronic games are entirely on screen, while this one involves
interaction with real actors in a large relatively unconfined space
where immediate supervision by CYT staff is problematic. Though things
like the weapons are no more than images on the tablet screen, what if a
non-prepared participant (as opposed to the partially scripted and
rehearsed actors) – a member of the public – were to take on the role of
a desperate refugee to the point of a physical argument, say, with the
trader of weapons who refused to accept chocolate in payment? What
would be the learning, on either side, from this experience? And what
are the safeguards?
At this stage I’m willing to keep
an open mind until the conclusion of the game, next Saturday. But I
would be interested to know how the follow-up, what used to be called
the backstage post-mortem, will be done – not only for the young adults
and late teenagers in the acting roles, and of course for the CYT staff
and the people from the Academy of Interactive Entertainment who wrote
the computer code, but also for all those people, and perhaps their
parents, who were audience/participants.
Since Karla
Conway, the CYT Artistic Director, has invited us to “experiment
alongside us and embrace the possibilities that technology can play in
the evolution of our artform”, I think it should be encumbent on CYT to
see the “experiment” as the lab research, requiring a careful analysis
of the results and a public report of the findings.
© Frank McKone, Canberra
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